The visual effects are all very simple. Simple to replicate in Unity, at least. The main cool effect that I used for the skybox and the weird cubes is done by sampling the players current screen, and using that as a texture. So the skybox is just a replication of what you are currently seeing, and so are all those mirror/box things. It gives a cool inception-ish effect. Only thing that annoys me about it is how to skybox immediately turns pitch black if you look at it. I also pixelated the screen and added some chromatic aberration as a post-processing effect.
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i have no idea what that was, but i liked it
i kinda wanna look at those shaders (and ~~steal em~~ let myself be inspired by them for my own projects)
Glad you enjoyed it!
The visual effects are all very simple. Simple to replicate in Unity, at least.
The main cool effect that I used for the skybox and the weird cubes is done by sampling the players current screen, and using that as a texture.
So the skybox is just a replication of what you are currently seeing, and so are all those mirror/box things. It gives a cool inception-ish effect.
Only thing that annoys me about it is how to skybox immediately turns pitch black if you look at it.
I also pixelated the screen and added some chromatic aberration as a post-processing effect.